Design First for 3D Artists

Front Cover
Jones & Bartlett Learning, Oct 25, 2010 - Computers - 307 pages
Working on a project for most 3D artists means hitting the keyboard first without ever touching a pencil. But in the world of animation, the pencil is revered as the most powerful tool in the animation process, because it directly addresses the design aesthetic of an animated project. Production design is the process by which an artist establishes the tone for a particular film by offering a unique aesthetic vision that is in support of the story. As a 3D artist, to overlook design is to overlook the fundamental process that greatly influences not only the film itself but also your contributions as a professional. To combine the disciplines of traditional design and 3D animation is a choice that only you can make. The result of this choice is a broader artistic skill set that increases your creativity and consequently increases your worth as a professional. Plain and simple, Design First for 3D Artists is going to teach you easy-to-use design techniques that will make you a better designer and increase your worth as a 3D artist.
 

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Contents

Why This Book?
1
2D Exercises Drawing Foundations First
7
Design Basics and Observation
39
Designing Your Own Ideas
91
Research and Presentation
119
Your Project
143
Thinking Your Project Through
191
2D Translation into a 3D World
219
Animation Production
235
2D Shortcuts for 3D
273
Execution
291
Industry Tips
297
Index
303
Copyright

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About the author (2010)

Co-owner, S4 Studios, LLC, Hollywood, California

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