Designing Arcade Computer Game Graphics
This work focuses on how to create high-quality 2D graphic images and animations for arcade-based games, educational programs and multimedia applications. It also aims to provide insight into basic computer game design from the perspective of a graphic artist.
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Arcade Games and Computer Arcade Game Platforms
This Book and Arcade Games
Designing for Different Display Modes
16 other sections not shown
animation anti-aliasing arcade game graphics arcade game platform aspect ratio Atari ST backup bits/pixel 900 KB block CD-ROM Chapter color capabilities color depth color gradients color palette color reduction compatible create Deluxe Paint designing display modes Drawing Tools effect example Feature Watch FIGURE filenames filled and unfilled floppy fonts frames game artwork game development gamma level gradient fills graphic file formats graphics format grid implemented Includes the standard interface Java JPEG key-frames keyboard shortcuts Lasso tool Linux look Lossy maze/chase games Mode X NeoPaint NOTE objects on-screen painting programs palette entries performance PICT pixels Pong games program that allows puzzlers recommended refresh rates screen capture utility screen resolution scrolling sequence shades shooters sprites standard functionality sub-genres SVGA TABLE transparency types video game video game consoles video hardware Windows 3.1 Windows 95 Zip disks