Designing Audio Effect Plug-Ins in C++: With Digital Audio Signal Processing Theory

Front Cover
Taylor & Francis, Nov 12, 2012 - Technology & Engineering - 560 pages
2 Reviews

Not just another theory-heavy digital signal processing book, nor another dull build-a-generic-database programming book, Designing Audio Effect Plug-Ins in C++ gives you everything you everything you need to know to do just that, including fully worked, downloadable code for dozens of professional audio effect plug-ins and practically presented algorithms. With this book, you get access to a companion website where you can download the accompanying Rapid Plug-In Development software to compile and test the book examples, all the code examples, and view student plug-ins and tutorial videos on the development software. Start with an intuitive and practical introduction to the digital signal processing (DSP) theory behind audio plug-ins, and quickly move on to plug-in implementation, gain knowledge of algorithms on filtering, delay, reverb, modulated effects, dynamics processing, and more. You will then be ready to design and implement your own unique plug-ins on any platform and within most any host program.

Readers are expected to have some knowledge of C++, and high school math.

 

What people are saying - Write a review

We haven't found any reviews in the usual places.

Contents

Digital Audio Signal Processing Principles
1
Anatomy of a PlugIn
21
Writing PlugIns with RackAFX
35
How DSP Filters Work
71
Basic DSP Theory
97
Audio Filter Designs IIR Filters
163
Delay Effects and Circular Buffers
207
Audio Filter Designs FIR Filters
253
Modulated Delay Effects
327
Reverb Algorithms
357
Modulated Filter Effects
411
Dynamics Processing
453
Miscellaneous PlugIns
489
The VST and AU PlugIn APIs
501
More RackAFX Controls and GUI Designer
519
Index
531

Oscillators
289

Other editions - View all

Common terms and phrases

About the author (2012)

Will Pirkle is an Assistant Professor of Music Engineering Technology at the University of Miami Frost School of Music, where he teaches C++ audio programming, signal processing, audio synthesis, recording studio workshops, and mobile app programming. In addition to his nine years of teaching, Mr. Pirkle has twenty years of experience in the audio industry, during which he worked and consulted for companies including Korg Research and Development, SiriusXM Radio, Diamond Multimedia, Gibson Musical Instruments, and National Semiconductor Corporation. An avid guitarist and studio owner, Mr. Pirkle continues to seek projects that combine all his skills.

Bibliographic information