Designing Audio Effect Plug-Ins in C++: With Digital Audio Signal Processing Theory
Not just another theory-heavy digital signal processing book, nor another dull build-a-generic-database programming book, Designing Audio Effect Plug-Ins in C++ gives you everything you everything you need to know to do just that, including fully worked, downloadable code for dozens of professional audio effect plug-ins and practically presented algorithms. With this book, you get access to a companion website where you can download the accompanying Rapid Plug-In Development software to compile and test the book examples, all the code examples, and view student plug-ins and tutorial videos on the development software. Start with an intuitive and practical introduction to the digital signal processing (DSP) theory behind audio plug-ins, and quickly move on to plug-in implementation, gain knowledge of algorithms on filtering, delay, reverb, modulated effects, dynamics processing, and more. You will then be ready to design and implement your own unique plug-ins on any platform and within most any host program.
Readers are expected to have some knowledge of C++, and high school math.
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Anatomy of a PlugIn
Writing PlugIns with RackAFX
How DSP Filters Work
Basic DSP Theory
Audio Filter Designs IIR Filters
Delay Effects and Circular Buffers
Audio Filter Designs FIR Filters
Modulated Delay Effects
Modulated Filter Effects
The VST and AU PlugIn APIs
More RackAFX Controls and GUI Designer