Designing Digital Space: An Architect's Guide to Virtual Reality
The Complete Guide to Virtual Reality in Architecture and Design
The first in-depth book on virtual reality (VR) aimed specifically at architecture and design professionals, Designing Digital Space steers you skillfully through the learning curve of this exciting new technology. Beginning with a historical overview of the evolution of architectural representations, this unique resource explains what VR is, how it is being applied today, and how it promises to revolutionize not only the design process, but the form and function of the built environment itself. Vividly illustrating how VR fits alongside traditional methods of architectural representation, this comprehensive guide prepares you to make optimum practical use of this powerful interactive tool, and embrace the new role of the architect in a virtually designed world.
Offers in-depth coverage of the virtual universe--data representation and information management, static and dynamic worlds, tracking and visual display systems, control devices, and more.
Examines a wide range of current VR architectural applications, from walkthroughs, simulations, and evaluations to reconstructions and networked environments
Includes insightful essays by leading VR developers covering some of today's most innovative projects
Integrates VR into the historical framework of architectural development, with detailed sections on the past, present, and future
Features a dazzling array of virtual world images and sequential displays
Explores the potential impact of digital architecture on the built environment of the future
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The Quest for Threedimensionality
From Images of Architecture to Architecture of Images
The Electronic Revolution in Architecture
Solid and Digital Architecture
The Stuff VR Is Made Of
Architectural Design and Virtual Reality
Augmented Reality Applications in Architectural
Digital Media as Architectural Product
Conceptual Design SpaceBeyond Walkthrough
Genetic Algorithms and Evolving Virtual Spaces
Haptic Interface and Virtual Environment
Real Buildings and Virtual Spaces
Part IVThe Future
A Few Hypotheses for Reconstructed Architecture
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allow archi architects architectural design architectural space augmented reality building CEDeS Lab communication complete computer graphics computer-generated construction create cyberspace database defined design process device digital media dimensional dynamic electronic elements epistasis evaluation example experience exploration Figure fitness floor force display functions genetic algorithm geometry haptic hardware head-mounted display human idea images immersive implemented integration interaction Iwata manipulation ment navigation painted participant perceived perception perspective phenotype physical present real-time realistic rendering representation represented Richard Haas screen Silicon Graphics simulation solid spatial static stereoscopic structure surface telepresence texture texture map three-dimensional space tion tracker tracking traditional trompe 1'oeil tual two-dimensional University urban virtual architecture virtual environment virtual objects virtual reality virtual reality systems virtual space virtual world visual voxDesign voxel VR applications VR system VRML walk-through walls Wired gloves Workbench
Integrated and Holistic Perspectives on Learning, Instruction and Technology ...
J.M. Spector,T.M. Anderson
No preview available - 2000
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