Designing Games and Simulations: An Illustrated HandbookThe first comprehensive, systematic, illustrated guide to designing games and simulations for use in teaching, training, policy-making and research. Greenblat covers both model development and how to translate a model into a game format. She covers such practical steps as: setting up objectives; making decisions about representation; how to construct, field test and modify the game/simulation; how to prepare it for use by others - including preparation of an operator's manual and arranging its publication. The key element of Designing Games and Simulations is the extensive set of illustrative materials. Four case studies of design are described at length; more than 70 games and simulations are used as examples and 9 |
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ACADEMIC GAME accounting system activities Allocate BLOOD MONEY Cameroon CAPJEFOS Cathy Stein Greenblat chance cards Chapter chips Chris Brand conceptual model Concurrent Departmental Worktime contraceptive Cost of Cost costs and rewards COVINGHAM crop cycle debriefing decisions Dennis Meadows discussion elements event cards example experience Figure fish Gagnon game design gaming-simulation design given goals GREEN REVOLUTION groups hemophilia HEX GAME HEXAGON GAME included income indicated instructions interaction manual marital MARRIAGE GAME materials microcomputer objectives and parameters operator operator's options Oxfam UK participants person play points POMP AND CIRCUMSTANCE population problems procedures and rules production projects Published Queenstown real world Red Brigade represented Reprinted by permission require roles round run the game scenario scores session SIMCORP SIMSOC Simulation and Games social Stage Step STRATEGEM-1 structure symbols tions types village Yellow