Designing Online Information Literacy Games Students Want to PlayDesigning Online Information Literacy Games Students Want to Play sets the record straight with regard to the promise of games for motivating and teaching students in educational environments. The authors draw on their experience designing the BiblioBouts information literacy game, deploying it in dozens of college classrooms across the country, and evaluating its effectiveness for teaching students how to conduct library research. The multi-modal evaluation of BiblioBouts involved qualitative and quantitative data collection methods and analyses. Drawing on the evaluation, the authors describe how students played this particular information literacy game and make recommendations for the design of future information literacy games. You’ll learn how the game’s design evolved in response to student input and how students played the game including their attitudes about playing games to develop information literacy skills and concepts specifically and playing educational games generally. The authors describe how students benefited as a result of playing the game. Drawing from their own first-hand experience, research, and networking, the authors feature best practices that educators and game designers in LIS specifically and other educational fields generally need to know so that they build classroom games that students want to play. Best practices topics covered include pre-game instruction, rewards, feedback, the ability to review/change actions, ideal timing, and more. The final section of the book covers important concepts for future information literacy game design. |
Contents
| 1 | |
Ch02 The Needs Assessment | 23 |
Ch03 The Design of an Information Literacy Game | 34 |
Ch04 The BiblioBouts Administrator Interface | 47 |
Ch05 The BiblioBouts Game | 59 |
Ch06 The Methods Used to Evaluate BiblioBouts | 85 |
Ch07 Preparing Students to Play BiblioBouts | 94 |
Ch08 How Students Played BiblioBouts | 106 |
Ch14 The Future of Information Literacy Games | 225 |
Appendix A Game Diary Form for Students | 237 |
Appendix B PreGame Questionnaire for Students | 239 |
Appendix C PostGame Questionnaire for Students | 242 |
Appendix D Focus Group Interview Questions for Students | 244 |
Appendix E FollowUp Interview Questions for Students | 246 |
Appendix F Game Logs | 248 |
Appendix G Personal Interview Questions for Instructors | 253 |
Ch09 How Students Evaluated BiblioBouts Sources | 123 |
Ch10 How BiblioBouts Influenced Students Research Papers | 153 |
Ch11 How Students Benefited from Playing BiblioBouts | 167 |
Ch12 Best Practices for Building Information Literacy Games | 190 |
Ch13 Best Practices for Administrator Instructional and User Support Services | 213 |
Appendix H Personal Interview Questions for Library Liaisons | 254 |
| 255 | |
| 269 | |
Other editions - View all
Designing Online Information Literacy Games Students Want to Play Karen Markey,Chris Leeder,Soo Young Rieh No preview available - 2014 |
Common terms and phrases
academic Adaptation players administrator interface alpha version assignment Best Bibliography bout Best Practice beta BiblioBouts game BiblioBouts sources BiblioBouts team big ideas blogs bout’s broad-based topic Caribbean chapter citations cited sources classes closed sources Closer bout conduct library research credibility and relevance credibility ratings Donor bout educational games Election players evaluate sources experience feedback figure final papers final-paper focus group full-texts game administrator game design game play game’s information literacy games information literacy instruction information literacy skills instructors leader board learning librarians library databases library liaisons lioBouts logs migration nonplayers nonscholarly sources number of sources online game online information literacy participating percent players cited playing BiblioBouts playing the game pre-game problems questions quota quota player relevance ratings research paper research process result of playing scholarly journals scholarly sources scoring social media source evaluation source’s students played T&R bout tion version of BiblioBouts Zotero


