Designing User Interfaces for Hypermedia
Wolfgang Schuler, Jörg Hannemann, Norbert Streitz
Springer Berlin Heidelberg, Feb 17, 1995 - Business & Economics - 250 pages
One can observe that a wide range of human activities involves various forms of de sign. Especially if the goal implies the creation of an artifact, design is at the very center of these activities. It is the general understanding in the public to place design especially in the context of, for example, fashion, furniture, household items, cars, and architecture or in a more general way at the intersection of art and engineering. Of course, in the field of information technology, developers of software and hard ware are called system 'designers'. Design can be identified and considered in the context of many activities related to pUblishing: creating a product ad in a magazine, designing the layout of a newspaper, authoring a book. Summarizing these exam ples as 'creating documents', these are activities where two challenges with respect to design have to be met. Designing the content, its structure, and its relationship to the existing knowledge of potential readers is one, while the other refers to the 'rhetorical' aspects including designing the presentation of the material in order to communicate the content. Publishing is communicating knowledge.
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Foundations of Hypermedia Design
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activities annotations approach aspects authoring tool Bauhaus browser browsing Chinese Room cognitive coherence component Conference on Hypertext Darmstadt database defined described design process dialogue displayed Doppler effect dynamic electronic environment ESPRIT Project evaluation example experience factors Figure function Garzotto Glowalla GPHS graphical guidelines Haake Hannemann Hasebrook help texts HIFI human-computer interface HyperCard hyperdocument hyperlink hypermedia applications hypermedia design hypermedia interfaces hypermedia systems HyperPicture Hypertext 89 Hypertext Interface hypertext systems HYTEA implementation information systems interaction behavior interface metaphors issues knowledge layout mapping metaphor engineering methods Meusel multimedia navigation nodes objects Paolini Peter Behrens Politecnico di Milano presentation problem Proc Proceedings query reader relationships relearning representation requirements retrieval SAP AG screen selection semantic ShareME specific Spreadsheet Storyspace Streitz structure SuperBook task Thüring types usability user interface design user-centered design visual