Die Tryin': Videogames, Masculinity, Culture

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Peter Lang, 2008 - Games - 169 pages
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Die Tryin’ traces the cultural connections between videogames, masculinity, and digital culture. It fuses feminist, psychoanalytic, Marxist, and poststructuralist theory to analyze the social imaginary that is produced by – and produces – a particular form of masculinity: boyhood. The author asserts that digital culture is a culturally and historically situated series of practices, products, and performances, all coalescing to produce a real and imagined masculinity that exists in perpetual adolescence, and is reflective of larger masculine edifices at work in politics and culture. Thus, videogames form the central object of study as consumer technologies of control and anxiety as well as possibility and subversion. Moving away from current games research, the book favors a game-specific approach that unites visual culture, cultural studies, and performance studies, instead of a sociological/structural inspection of the form.
 

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Contents

Masculinities Play and Games
13
Performance in Digital Space
45
SitesSights of the Games
61
Masculinity Structure and Play in Videogames
73
Digital CultureDigital Imaginary
85
TechnologyMasculinityIdeology
137
Notes
143
Bibliography
157
Index
167
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About the author (2008)

The Author: Derek A. Burrill received his Ph.D. from the University of California, Davis and is currently Assistant Professor of Media Studies in the Department of Dance at the University of California, Riverside. His work has appeared in Modern Drama, Social Semiotics, Text Technology, and in several anthologies.

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