Digital Convergence Phase 2: A Field Guide for Creator-Collaborators
This book clarifies and explains the convergence of computing, digital communications technology and digital media. In addition, it explains some important application technologies such as the Web, videoconferencing, and streaming media that enable individuals to interact, communicate, collaborate and share information in new ways. It offers an intuitive technical framework to help "creator-collaborators" better understand the technology enabled empowerment their experiencing and what it means in the larger context of our economy and society.
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The Impact of Digital Convergence
Mind Over Matter
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application software applications architecture audio bandwidth blogs Bluetooth broadband broadband Internet broadcast browser cable providers called capabilities cell phone chapter client/server collaborators communications companies competition consumers convergence technologies corporate create creator-collaborators developed digital convergence digital media digital music digital video electronic emerging empower enable enterprise evolution explore functionality global hardware HDTV high-speed images impact implemented individual industry infrastructure innovation instant messaging integration interactions interface Internet access Internet telephony Java layers Linux long distance mainframe Microsoft mobile Internet Napster nologies offer open source operating system peer-to-peer Personal Video Recorder phase platform popular potential programs proprietary protocols public Internet radio RBOCs Real Networks rich media satellite server set-top boxes sharing significant streaming media streaming video tech technology providers telecommunications television tion transmission Web services Web-based Whitman School Wi-Fi Wi-Fi networks Windows Media wireless