Digital Encounters

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Routledge, 2007 - Performing Arts - 188 pages
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Digital Encounters is a cross media study of digital moving images in animation, cinema, games, and installation art.

In a world increasingly marked by proliferating technologies, the way we encounter and understand these story-worlds, game spaces and art works reveals aspects of the ways in which we organize and decode the vast amount of visual material we are bombarded with each day.

Working with examples from The Incredibles, The Matrix, Tomb Raider: Legend and Bill Viola's Five Angels for the Millennium, Aylish Wood considers how viewers engage with the diverse interfaces of digital effects cinema, digital games and time-based installations, and argues that technologies alter human engagement, distributing our attention across a network of images and objects.

 

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Contents

Introduction
1
1 Reanimating the interface
12
2 Digital effects and expanded narrative space
42
3 Encountering the interface
71
fatal attractors
105
5 Gallery spacetemporal zoning
133
6 Finding ourselves at the interface
159
Notes
165
Bibliography
175
Index
184
Copyright

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About the author (2007)

Aylish Wood is Senior Lecturer in Film Studies at the University of Kent. Her current research interests are the impact of digital technologies on the expressive possibilities of different moving image media, including animation, digital cinema, digital games, and the time-based gallery installations.

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