Digital Game-based Learning

Front Cover
McGraw-Hill, 2004 - Education - 442 pages
Recognizing that people respond more effectively to speed, fun and graphics, the author's approach melds the engagement of fast-paced video games with serious business content to create better and more engaging training. This book explains what digital game-based learning is, why it is different and better, why it's not just another fad, where it can be used, and how to implement it. The engaging text presents copious case studies based on on-site visits to companies who have successfully utilized this training methodology.

What people are saying - Write a review

We haven't found any reviews in the usual places.

Other editions - View all

Bibliographic information