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The Second Industrial Revolution
Numbers and Numerical Models
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architectural basic bitmapped images boundary representation building camera color complex Computer Graphics computer memory computer-aided design construction plane coordinate system cost curves data structure developed devices dimensional disk display drafting system drawing edges effect efficient elements environment example figure files format frames functions geometric model Gouraud shading hierarchy hypermedia idea increasingly input integrated intensity interface intersection keyframes light motion nodes NURBS objects operations organization output parameters personal computer picture plane pixel points polygons printers procedures processors produce programs project database radiosity radix point raytracing rendering representation represented rotation selecting sequences shading shapes simple solid model sophisticated sound space spatial specified standard storage straight line subshapes subtraction surface model systems provide task techniques Texture mapping textures three-dimensional tion transformation translation two-dimensional types usually values variables vertex vertices voxel wireframe model workstations