Digital Encountersis a cross media study of digital moving images in animation, cinema, games, and installation art. In a world increasingly marked by proliferating technologies, the way we encounter and understand these story-worlds, game spaces and art works reveals aspects of the ways in which we organize and decode the vast amount of visual material we are bombarded with each day. Working with examples from The Incredibles, The Matrix, Tomb Raider: Legendand Bill Viola'sFive Angels for the Millennium, Aylish Wood considers how viewers engage with the diverse interfaces of digital effects cinema, digital games and time-based installations, and argues that technologies alter human engagement, distributing our attention across a network of images and objects.
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Reanimating the interface
Digital effects and expanded narrative space
Encountering the interface
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ability active agency Al-space animation architecture argue artwork attractors avatar avatar-space Batman Begins become camera cartoon character actions colour competing elements complex constructed conventions create Daniel Greaves digital effects cinema Digital Encounters digital games digital intermediate digital technologies dimensions discussion distribute attention drawing embedded embodied emerges engagement environment experience figures film filmmaking Flatworld game-world game's gamer Half-Life human imagery immersion impact inscribed installation art instance interaction interplay live action live-action look manipulate Matrix meaning Minority Report movement moving image technologies Myst narrative space negotiation offer Olafur Eliasson panels Perfect Storm perspective play player possibilities potential presence relationship reveal Rotoshop screen seamless interface sense sequence shift shot Silly Symphonies sound space and action spatial organization spatio-temporal organization split-screen story story-world structure Studio Tate Modern technological interfaces temporal textual time-based Timecode timespace Tomb Raider Toy Story transformation viewer viewer's attention visible visual