Dinotopia: The Official Strategy Guide

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Prima Pub., 1996 - Games - 115 pages
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This is the ultimate, authoritative source for answers and information about the spectacular cities and creatures of Dinotopia! Includes 16 Pages of Full-Color Dinotopia Art!
As you search for Constance and explore this enchanting island where humans and dinosaurs live in harmony, you will encounter puzzles and perplexities of every sort. To decipher the riddles and solve the mysteries that can speed you toward your lost twin, you?ll definitely want help. Civilized dinosaurs and friendly citizens of Dinotopia are ready to assist you, but with Dinotopia: The Official Strategy Guide you are destined to succeed! Make the most of your magical excursion with:Tips and hints to solve every puzzle
Translations of hidden Dinotopian messages
Quick trip solutions for players in a hurry
Screen images of key locations and trouble spots
Insights to unlock the mysteries of every character and region
A complete story-style walkthrough of Dinotopia?s wondrous worlds
Cool primer for reading and writing the three-toe alphabetWhy wander through paradise lost when you can have Dinotopia: The Official Strategy Guide at your fingertips?
About the Author

John K. Waters is the author of Kingdom: The Far Reaches - The Official Strategy Guide and Prisoner of Ice: The Official Strategy Guide (both from Prima). A freelance writer and journalist, he has also written scripts for several documentary films.

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The Narrative Walhthroogh
Into the Caves 56

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About the author (1996)

John K Waters has been covering the high-tech beat from Silicon Valley and the San Francisco Bay Area for nearly 20 years. He has written extensively about social media for a number of print and online publications, and he currently serves as Editor-at-Large for "Application Development Trends." He is the author of several books, including "The Everything Computer Book, Blobitecture, John Chambers and the Cisco Way, " and "Diablo: The Official Strategy Guide."

About the Foreword Writer:
John Lester is an expert in online communities and market development using social networks and virtual worlds. He worked at Linden Lab, the creators of the virtual world Second Life, where he led the development of the education market and evangelized the use of virtual worlds for learning, simulation, and entertainment. John currently works to help organizations create and cultivate successful online communities using innovative technologies.

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