Distributed Game Development: Harnessing Global Talent to Create Winning Games

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Taylor & Francis, Nov 12, 2012 - Art - 239 pages
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Take control of your global game development team and make successful AAA game titles using the 'Distributed Development' model. Game industry veteran Tim Fields teaches you how to evaluate game deals, how to staff teams for highly distributed game development, and how to maintain challenging relationships in order to get great games to market. This book is filled with interviews with a broad spectrum of industry experts from top game publishers and business owners in the US and UK. A supplementary web site provides interviews from the book, a forum where developers and publishers can connect, and additional tips and tricks. Topics include:

 

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Contents

Chapter 1 Preface and Overview
1
Chapter 2 Overview of the Development Process
9
Chapter 3 Your World and Your Internal Team
35
Chapter 4 External Partnerships
63
Chapter 5 Getting off on the Right Foot
105
Chapter 6 Maintaining the Organism
147
Chapter 7 Site Visits and Common Situations
183
Chapter 8 Review Conclusions and the Future
213
Index
223
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About the author (2012)

Tim Fields has been in the game industry since 1995 as a producer, project manager, design lead, and business developer. Tim has helped small studios and top publishers like EA and Microsoft run teams that create great games. He has worked on shooters, sports games, racing titles, and RPGs using talent and teams from North America, Asia, Europe, and the UK.

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