Distributed Interactive Simulation Systems for Simulation and Training in the Aerospace Environment: Proceedings of a Conference Held 19-20 April 1995, Orlando, Florida
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Introduction to distributed interactive simulation
Dead reckoning and distributed interactive simulation
History of networked simulations
7 other sections not shown
algorithms analysis applications architecture Army battlefield beam Behavioral Representation Central Florida CGF system CGF Testbed communication components Computer Generated Forces concepts Conference on Computer constructive and virtual constructive simulation dead reckoning disaggregated Distributed Interactive Simulation distributed simulation dynamic elevation emission emitter equations evaluation example exercise fidelity Figure Forces and Behavioral Fourth Conference function heuristics implemented Institute for Simulation interface interoperability intervisibility determinations laser learning environments metric military ModSAF networked simulators obstacles operator Orlando FL packets parameter performance polygons Proceedings protocol Protocol Data Units provides real time simulators real-time realistic requirements SAFOR scenario sighter sighting SIMNET simulated entities simulated environment Simulation and Training simulator networking simulator nodes specific standard synthetic environment target task frame terrain database trajectory Turing Test unit University of Central vehicle virtual simulation Voronoi diagram