Dr. Ecco: Mathematical DetectiveIn this collection of original puzzles, games, and codes, the heroic Dr. Ecco, a mathematical detective and puzzle solver, takes on his archenemy, Baskerhound, and uncovers a plot that threatens the world. No sophisticated mathematical background is necessary to solve these challenges, which were inspired by the methods and thinking of researchers in computer science and mathematics. All you need is imagination and a passion for puzzles. |
Contents
THE CODED LETTER 13 | 1 |
The Letter | 3 |
ARMADA AT MOHER 9 PEER286 | 6 |
Running Bulls 11 | 6 |
Humpty Dumpty at the Irish Cliffs | 17 |
El Casino | 19 |
Greed and Getaways | 22 |
Museum Tour | 26 |
The Toxicologists Puzzle | 100 |
Missile Roulette | 114 |
MarsRail | 128 |
Odd Voters | 145 |
The Hokkaido Post Office Problem | 152 |
Joining the Oddists | 156 |
Oddist Summer Training | 159 |
CONCENTRIC CONSPIRACIES | 163 |
THE GENIUS OF GEORGETOWN | 29 |
Musical Messages | 31 |
Elves Flip | 36 |
A Problem of Protocol | 40 |
Tropical Antarctica | 45 |
100Day Rockets | 48 |
ThreeFinger Shooting | 51 |
JUSTIFYING THE MEANS | 55 |
Amazon Exchange | 73 |
MicroAir | 86 |
Plea from a Fugitive | 165 |
The Prosecution Makes Its Case | 166 |
Friends in High Places | 173 |
Nightly News | 177 |
Television Treason | 180 |
Peirces Beanbag | 182 |
Three Notes | 190 |
SOLUTIONS TO THE PUZZLES | 193 |