Dragonstar: Smuggler's Run
Fantasy Flight Games, 2003 - Games - 63 pages
Take Your Adventure to the Stars. At the edge of civilized space or in the shadow of the Dragon Empire itself, the citizens of the galaxy need foodstuffs, technology, clothing, and contraband. This is the role of the intergalactic free trader, delivering important, secret, or illegal cargo to the richest spires of the Empire and the deepest pits of the Outlands. It's a career full of tough choices, bad breaks, and risk, but it's yours. Smuggler's Run has everything you need to a play smuggler or free trader player character in the Dragonstar campaign setting, plus the tools players and DMs both need to make a privateer's campaign fun and easy. New prestige classes, new feats, new spells, and new starships expand and define the markets of the Dragon Empire. Simple new rules for commerce, supply, and demand focus the smuggler's business on its exciting choices and adventure possibilities. To demonstrate it all, this book describes a new, remote corner of the Dragonstar universe that's easy to place into any campaign: the Smuggler's Run.
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