Drive: The Surprising Truth About What Motivates UsThe New York Times bestseller that gives readers a paradigm-shattering new way to think about motivation from the author of When: The Scientific Secrets of Perfect Timing Most people believe that the best way to motivate is with rewards like money—the carrot-and-stick approach. That's a mistake, says Daniel H. Pink (author of To Sell Is Human: The Surprising Truth About Motivating Others). In this provocative and persuasive new book, he asserts that the secret to high performance and satisfaction-at work, at school, and at home—is the deeply human need to direct our own lives, to learn and create new things, and to do better by ourselves and our world. Drawing on four decades of scientific research on human motivation, Pink exposes the mismatch between what science knows and what business does—and how that affects every aspect of life. He examines the three elements of true motivation—autonomy, mastery, and purpose-and offers smart and surprising techniques for putting these into action in a unique book that will change how we think and transform how we live. |
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Review: Drive: The Surprising Truth About What Motivates Us
User Review - Michael - GoodreadsIf you're tired of carrots and sticks as extrinsic motivators in the workplace, this is the book for you. Pink argues that intrinsic motivators are superior for achieving results in today's "workplace ... Read full review
Review: Drive: The Surprising Truth About What Motivates Us
User Review - Dave Pereira - GoodreadsThis gives me hope that I too can write a whole book on one chapter of information. Read full review
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achieve activity approach autonomy become begin behavior believe better challenges Chapter companies create creativity Csikszentmihalyi Deci developed don’t drive early economic effective effort employees engagement essential experiment explained extrinsic flow focus give goals going human idea if-then important improve increase individuals Insight interesting intrinsic motivation it’s kids lead less lives look mastery means Motivation 2.0 move nature offer once operating system organizations participants percent performance perhaps person play practice problem profit puzzle question reach reason requires rewards Ryan says scientists shows social spend task Theory there’s things third tion turn Type I behavior understand University