Dungeons & Dragons For Dummies
Caught in traffic. Trapped in a cubicle. Stuck in a rut. Tangled up in red tape.
In the real world, sometimes you feel powerless—but not in Dungeons & Dragons (D & D). In this fantasy-adventure, you have all kinds of special powers. You can slay the evil dragon, overcome the orc or the ogre, haunt the werewolf, and triumph over sinister trolls. You venture into strange realms, encounter strange creatures, and use magical powers. Your character grows and develops with every adventure.
With this guide, you can learn the ins and outs of D & D and start playing right away. Dungeons & Dragons For Dummies gives beginners the basics of the complex game and helps experienced players fine-tune their roleplaying. It guides you through:
There’s even a sample play session that walks you through typical play, gets you comfortable using the battle grid and character markers, lets you test player characters against each other and against monsters, and shows you how to add story elements to create an adventure. Produced in partnership with Wizards of the Coast, written by D & D game designers, and complete with a battle grid, a sample dungeon map, and a glossary, this guide arms you with the knowledge to create and equip a character and empowers you to enter the captivating, fascinating world of D & D.
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An excellent book for anyone looking to get into D&D. It lays out everything you need to know and supplies places you can check for anything else. It won't replace the Players Handbook and Dungeon Master's Guide but it will get you going in the right direction.
About This Book
DD Crash Course
Preparing for Adventure What Is DD?
Your First Character Defining Your Character
Starting Out as a Fighter
Starting Out as a Rogue
Starting Out as a Sorcerer
Starting Out as a Cleric
Playing Your Best Game
Handling Yourself in a Fight Choosing the Right Weapon for the Job
Making the Most of Magic Selecting Spells for the Adventure
Roleplaying and Working Together Roleplaying with Style
Character Building for Experts MinMaxing Your Character
The Art of Dungeon Mastering
Running the Game
Building a Dungeon Creating a DD Adventure
Playing the Game Understanding the DD Game
Practice Session The Battle Grid and Markers
Finding a DD Game to Join A Typical Game Session
Building a DD Character
Defining Your Character Your Character Sheet
Choosing a Class
Figuring Out Your Characters Ability Scores
Picking a Race
Selecting Feats Whats a Feat?
Picking Skills All about Skills
Choosing Armor Weapons and Gear Going Shopping
Choosing Spells Casting Spells as a Sorcerer
Advancing Your Character Gaining Experience Points
Keeping Your Players Happy Figuring Out Your Players
The Part of Tens
The Ten Best Sorcerer Spells 10 Mirror Image
The Ten Best Cleric Spells 10 Air Walk
The Ten Best LowLevel Monsters 10 Stirge CR 12
The Ten Best MidLevel Monsters 10 Hydra CR 6 9 Flesh Golem CR 7
The Ten Best Dungeon Master Resources Dungeon Masters Guide
The Ten Best Player Resources Players Handbook Race Series Books
The Ten Best DD Novels Dragonlance Chronicles Dragonlance Legends