Emotions, Technology, and DesignSharon Tettegah, Safiya Noble Emotional design explicitly addresses the emotional relationship between the objects and the subjects of design—in this book, the objects are technologies, and the subjects are technology users. The first section delves into the philosophy and theory of emotional design to provide a foundation for the rest of the book, which goes on to discuss emotional design principles, the design and use of emoticons, and then intelligent agents in a variety of settings. A conclusion chapter covers future research and directions. Emotions, Technology, and Design provides a thorough look at how technology design affects emotions and how to use that understanding to in practical applications. - Discusses the role of culture, trust, and identity in empathetic technology - Presents a framework for using sound to elicit positive emotional responses - Details the emotional use of color in design - Explores the use of emoticons, earcons, and tactons - Addresses the emotional design specific to agent-based environments |
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agent system AIBO anthropomorphism approach artificial intelligence auditory auditory icons behavior Benyon body cameras body-worn cameras brain Clippy cognitive load color communication companionship context Courtesy of Dr culture CyGaMEs Deliver the Nets dialog digital media effect embodied emoticons empathetic empathy emulation engage environment evaluation experience facial expressions feedback feel Figure film gameplay Google Glass haptic hikikomori human human-computer interaction images impact integrated Interaction Strategies interface Journal knowledge learning listening machine mass surveillance metaphors mode multisensory Néna Roa Seiler nonverbal communication nonverbal cues panopticon perception person play player police processes Psychology Reese relationship robot role Samuela scenario semantic sensory sensory systems serious games simulation social sound speech recognition spoken agent studies surveillance Sweller targeted theory tion Uncanny Valley understand University Press unpublished doctoral dissertation user's video games virtual agent virtual Companion visual wearable York


