Emotions in Humans and ArtifactsRobert Trappl, Paolo Petta, Sabine Payr Emotions have been much studied and discussed in recent years. Most books, however, treat only one aspect of emotions, such as emotions and the brain, emotions and well-being, or emotions and computer agents. This interdisciplinary book presents recent work on emotions in neuroscience, cognitive science, philosophy, computer science, artificial intelligence, and software and game development. The book discusses the components of human emotion and how they might be incorporated into machines, whether artificial agents should convey emotional responses to human users and how such responses could be made believable, and whether agents should accept and interpret the emotions of users without displaying emotions of their own. It also covers the evolution and brain architecture of emotions, offers vocabularies and classifications for defining emotions, and examines emotions in relation to machines, games, virtual worlds, and music. |
Contents
From Brain Research to Computer Game Development | 1 |
Computer Recognition and Simulation | 11 |
How Many Separately Evolved Emotional Beasties Live within Us? | 35 |
Designing Emotions for Activity Selection in Autonomous Agents | 115 |
Meaningful Mappings Between the Individual and | 149 |
On Making Believable Emotional Agents Believable | 189 |
What Does It Mean for a Computer to Have Emotions? | 213 |
Reasoning | 237 |
The Role of Emotions in a Tractable Architecture for Situated | 251 |
A Role of Emotions to Bias Learning | 289 |
Creating Emotional Relationships with Virtual Characters | 333 |
Concluding Remarks | 363 |
377 | |