Enchantment - Fire in the Mind
This d20 supplement focuses on enchantments. The school of enchantment is a very powerful, but very personal form of magic that allows characters, places, and things to affect the minds of others. With this magic, characters and game masters can make someone fall in love, pledge devotion to a task, or defend a place with his very life.
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3rd level Ability to cast action Range alignment arcane spells base creature becomes bond caster level chaotic evil Charisma bonus charm person charm-designator spell Close 25 ft combat compulsion-designator spells d20 System Trademark dark temptress daze Detect Emotions dispelled dominate Dominion III effect empath Enchantment Level enchantment magic enchantment school enchantment spells existing level Favour's Focus feat gains Games Master Geldon hit dice hit points humanoid of medium immunity License living creature mage magic item material components maximum number mental Metamagic mind mind-affecting spells mindmender negates Spell Resistance Non-Player Characters normal once Open Game Content Open Game License Player Characters potion Prerequisites prestige class Product Identity puppeteer puppeteer's round save DC Saving Throw skills someone Sor/Wiz Souls spell ends spellcasting class spells allowed Spells per Day subdual damage System Trademark logos target affected thrall torc Touch Target trauma undead victim Virus Spell wearer Willpower Wizards