Encyclopaedia Arcane: Crossbreeding - Flesh and Blood
The book kicks off with an Overview of magical crossbreeding, looking at the ways arcane energies can be harnessed to recreate various magical creatures or entirely new species. Designing Magical Crossbreeds gives all the basic rules required to create new creatures. Complete rules and tables are given to allow players to specify the ability scores and special traits of their creations. Every aspect of the new creature's statistic block is detailed here, including attacks and face/reach. Transmutation Rituals covers everything such characters will need including laboratories and the acquisition of test 'subjects', as well as methods of pacifying them during the ritual. Having decided upon the ritual and acquired the 'base' creatures, the player may then use the rules in Creating Magical Crossbreeds to bring his new creation to life, bringing his arcane knowledge to bear along with any required materials. Advanced Procedures provide accomplished practitioners with a wide range of new options to further enhance their understanding of this art. The next chapter, Magic Items, provides practitioners with new objects of arcane power designed to enhance their transmutation rituals and increase the capabilities of the species they create. The last chapter Provides many Sample Hybrids for players to base their new designs on, or for Games Masters to quickly insert into their scenarios - and there are going to be many that get the creative juices flowing immediately. The book wraps up with a few words from Johnathan in the Designer's Notes.
What people are saying - Write a review
We haven't found any reviews in the usual places.
Designing Magical Crossbreeds Cover
Open Game Content Copyright Information
aberration ability score animal arachnomorph Bandorius barbazaur bite blindsight body Breath weapon bumping Challenge Rating Charisma Climate/Terrain Core Rulebook creature type modifier creature's crossbreed crossbreeding check d20 System Trademark DC Modifier Dexterity Difficulty Class dragon drider Face/Reach Feats fuse giant owl gulor haemovorid Hit Dice Huge hybrid adjustment modifiers hybridisation Improved Initiative Intelligence ioun stone laboratory License lizardfolk Magical Beast magical crossbreeding magical fusion magical hybrid Material Costs Medium-size melee Damage merge MH MH mind flayer Monstrous Humanoid Mud Elemental natural neutral Advancement Ooze hounds Open Game Content Open Game License owlbear Plesiogigans poison polymorph progenitor creatures pseudodragon pseudoslab racial bonus result rhinohorse runes save DC scent Shapechanger Skills Slam Special Attacks Special Qualities specific spell-like abilities Spot Sprockle stasis rug Subtract ld6 points svirfneblin System Trademark logos test subjects toad Transmutational Ritual DC underground Organisation Vermin Waldimar wizard wrong progenitor