Engaging the Avatar: New Frontiers in Immersive Education
Randy J. Hinrichs, Charles Wankel
IAP, 2012 - Education - 399 pages
This volume has a bold agenda, in which academics create immersive worlds where the avatar is the center of the universe. As the virtual world grows, avatars move away from quasi-human interactions within virtual domiciles, gardens, and businesses to being blood cells in the blood stream, or to be firing neurons in the human brain, or creatures competing on the ocean floor or the surface of Mars or just about anything that can be imagined using the magic of photographic and artistic images, programming, narrative and avatars. What are the frameworks and strategies for building these environments? What are the things the avatar adapts and learns from in its environment? This book will examine such frameworks, strategies, examples and feedback systems to explore what it takes to create a global education environment for learning. This starts with engaging your avatar and is completed in a transformation in how you interact with the internet. Whether using the visual internet to learn or to interact with a customer about a product or service, this immersive interface can be a world that knows you and forms around your unique needs and interests.
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STRATEGIES FOR ENGAGING AVATAR
Strategies for Exploring Information Behavior
Salt Marsh Dynamics a ProblemBased
AVirtual Laboratory Environment
Using Virtual Simulations in Second Life
Using Second Life to Teach and Research
An Innovative Virtual Environment
About the Authors
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3D virtual worlds architectural assessment augmented reality avatar behavior beneﬁt building chapter classroom clinical cognitive collaboration patterns color community of practice course create deﬁned dents discussion e-learning effective evaluate exercise Facebook feedback ﬁeld Figure ﬁnd ﬁndings ﬁrst ﬁsh ﬂoor focus framework Genome Island goals hypothalamus identiﬁed immersive in-world instructional interaction Internet journal knowledge learners learning activities learning environment learning experience Linden dollars Linden Lab ment nursing objects participants patient performance phase physical world problem questions reﬂection Retrieved robot Salt Marsh scenario scientiﬁc Second sessions SimEscuela simulation situated learning skills social social media solve speciﬁc strategies stuttering teachers tion tual worlds University University of Ballarat users virtual economy virtual environments visual VSSC