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GAME PLAYING AND MACHINES
REASON LOGIC AND MATHEMATICS
COMPUTERS AND AUTOMATA
7 other sections not shown
adaptive control adaptive control system algorithm applied artificial intelligence associated behavior binary Boolean algebra called cell changes channel Chapter coefficients components concepts consider cybernetic decision defined definition described digital computer discriminant functions encoder entropy environment error evaluation examine example excitatory feature extraction filter game tree gate given in Figure Hadamard matrix IEEE illustrated in Figure initial input intersymbol interference interval learning linear linearly separable matrix maximum MINIFAC minterms module move MTBF multinomial neural neuron node noise operation output pattern recognition performance plane possible Postulate predicate probability problem procedure propositional calculus pulse quadded logic quadric realization redundant reliability S.P. equation self-organizing controller self-repair sequence shown in Figure signal space specific SPIF stepping switches stochastic automata switching symbols system parameter tape expression techniques theorem threshold element threshold logic tion transition Turing machine variables vector Venn diagram weights winning WkXk