Engineering Cybernetics |
Contents
GAME PLAYING AND MACHINES | 10 |
REASON LOGIC AND MATHEMATICS | 26 |
COMPUTERS AND AUTOMATA | 42 |
Copyright | |
8 other sections not shown
Common terms and phrases
A₂ adaptive control algorithm associated behavior binary Boolean algebra called cell Chapter coefficients components consider control system cybernetic decision defined described discriminant functions evaluation examine example feature extraction filter Fourier transform game tree gate given in Figure Hadamard matrices IEEE illustrated in Figure inhibited intersymbol interference interval learning linear linearly separable matrix maximum minterms module MTBF multinomial neural neuron node operation output P₁ parameters pattern recognition performance plane position possible predicate probability problem procedure propositional calculus propositions pulse quadric random raster scan realization redundant regions reliability resolution elements S.P. equation scan self-organizing controller self-repair sensors separable functions sequence sequential shown in Figure signal space specific SPIF stochastic automata switching symbols tape expression techniques theorem threshold element threshold functions threshold logic tion transition Turing machine variables vector Venn diagram W₁ W₂ weights X₁ X₁X₂ X₂