Epiphanies, Theories, and Downright Good Thoughts...made while playing video games

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iUniverse, Jan 6, 2012 - Humor - 128 pages
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A lot of people play video games. A lot of people think they have good, even great, ideas. So what happens when these two worlds collide? Well, Epiphanies, Theories, and Downright Good Thoughts... tries to answer these questions for us. The video game industry has boomed into a monster of the consumer market and though we may not realize it, this unstoppable machine has left a fingerprint on the generation that has grown up playing them. And by fingerprint, we mean a giant freaking punch. So now, only now, we are beginning to see what years of video game-playing, sitting-in-front-of-the-tv-for hours, learning-to-use-surge-protectors has done to our future. One such pioneer who survived this dangerous time is our author, J.C.L. Faltot, who takes a serious, albeit sarcastic, look into the machine that is the video game monster. How video games have helped shape the market, touched the lives of those who play them, and defined people like Faltot for the rest of his life. For better or for worse. And perhaps in many ways (as you will find along Faltot’s estranged journey) it’s often a little bit of both.
 

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Contents

How to make a super successful industry   
9
Everybody loves the hero   
14
Video games arent making us lazy   
19
Sex and violence sells   
25
Evolution doesnt exist   
32
My life as a gamer has had some lasting impacts on me specifically my social circles and time management   
39
There are several types of gamers out there   
47
Gaming brings out the best in the people youre playing with   
60
Video games may be contributing to more anxiety in adults   
71
Men play video games more so than women   
80
Video games have infiltrated many things   
88
If younger males are playing games   
97
Holidays are awesome   
102
All be damned   
106
Chase the Romance Not the Escape   
107
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