Essential CG Lighting Techniques with 3ds Max
Certified by Autodesk, Darren Brooker's new edition teaches the production techniques behind real-world work. The tutorials take you from the fundamentals of lighting, right through to advanced techniques.
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3ds Max ambient light ambient occlusion applied area lights aspect ratio background button camera chapter checkbox choose color balance color temperature Combustion component compositing create Daylight System Diffuse direct light drop-down environment map Exposure Control falloff Figure fill lights film Final Gather format frame Global Illumination glow HDR image HDR maps Image courtesy Indirect Illumination intensity key light layer Lens Effect lens flare light source light type Lighting Analysis lighting artist look match Material Editor Material ID Max’s MAXScript mental ray move NTSC object ofthe OpenEXR option output Parameters rollout photometric lights photon photon map pixel plug-ins production radiosity raytraced raytraced shadows reflections Render Elements Render Setup dialog scanline renderer scene shader shadow map shot Skylight slot solution Specular standard lights sunlight surface techniques textures there’s three-point lighting turn tutorial viewport visual whilst workflow