Essential CG Lighting Techniques with 3ds Max

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Taylor & Francis, Nov 12, 2012 - Art - 416 pages
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Lighting is the one thing that makes or breaks any CG environment. This inspirational book and DVD give you everything you need to create convincing CG lightin; from the concepts and theoretical aspects to the techniques and tricks that are essential in a production environment. The stunning color illustrations throughout the book illustrate just what can be done, while the tutorials show you exactly how to do it.

Every ounce of theory is backed up with practical tutorials, using the free trial versions of 3ds Max and Combustion supplied on the companion DVD. The tutorials take you from the fundamentals of lighting, right through to advanced techniques with many new sections, including ones that cover radiosity techniques, rendering with mental ray, and compositing.

Certified by Autodesk, Darren Brooker's new edition teaches the real methods behind real-world work. If you want a one-stop master class in CG lighting, or if you just want to brush up on your existing skills - then this book contains everything you need.
 

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Contents

Lighting forgames 14 Lighting and lens effects
Table of contents
The first step
Color mixing
Understanding the qualities of light
Tutorial texture baking
Lighting and lens effects
Lens flares
In production
Fillsand backlights
Preparation
Unity
Mood and drama
Focalpress
B Glossary
Bibliography

Compositing
Compositing
Tutorial Combustion

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About the author (2012)

Brooker is a CG artist, and an award-winning, independent rendering and lighting specialist and an experienced journalist.

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