ACADIA 2000: Eternity, Infinity and Virtuality in Architecture, Volume 1
Mark J. Clayton, Guillermo P. Vasquez de Velasco
Association for Computer-Aided Design in Architecture, 2002 - Philosophy - 284 pages
Eternity, time without end, infinity, space without limits and virtuality, perception without constraints; provide the conceptual framework in which ACADIA 2000 is conceived. It is in human nature to fill what is empty and to empty what is full. Today, thanks to the power of computer processing we can also make small what is too big, make big what is too small, make fast what is too slow, make slow what is too fast, make real what does not exist, and make our reality omni-present at global scale. These are capabilities for which we have no precedents. What we make of them is our privilege and responsibility.
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Vision on ICT Developments for the Building Sector
On the Ethics of Eternity Infinity
Testing the Space of the Virtual
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Abstract ACADIA algorithms allow analysis applications ArchiCAD architects architectural design Archville AutoCAD basic building CAAD CAD complexity CAD model CATIA collaborative communication components concepts construction context create cyberspace database defined described design process Design Studio digital media display drawing dynamic e-commerce electronic elements evaluation example experience explore Figure framework functions geometry gizmos graphic Greg Lynn groupware images implementation individual integrated intelligent building interaction Internet manual media metaphorical methods Nortel object-oriented objects operations organization panorama paper parameters physical planning present problem production QTVR Redliner representation Responsive Architecture simulation sketch space spatial specific structure surface symmetric tiles symmetry symmetry groups techniques Texas A&M University tion understanding University urban values virtual environment virtual place virtual reality virtual world visualization VRML WebObjects