Everything Scrabble

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Pocket Books, 1994 - Scrabble (Game) - 280 pages
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SCRABBLE game fans, beginners and pros, here's the book you've been waiting for: the first-ever SCRABBLE how-to book written by the National SCRABBLE Association. Now you can become a better player at every level of skill. Learn:

Basic play-making for surefire results

How to turn your worst nightmare-- "Q"-- into your best friend: a winners' list of "Q" words with and without "U"

How to become an expert by using the terrific "twos"-- a complete list of two-letter words that can boost your scoring average by thirty to forty points per game

How to maximize your score with bonus squares and parallel play-- including triple triples, the pinnacle of SCRABBLE scoring success

How to make more seven-letter plays-- and earn a fifty point bonus

A step-by-step guide to board strategy and secrets to getting better tiles

How to get your words' worth with high-point tiles "J", "X" and "Z"-- a list of three and four-letter words

Acceptable words with no vowels

How the world's greatest players win their games-- fifteen examples of outstanding SCRABBLE play

This extensively illustrated official guidebook brings you all the facets of the game and the entire worldwide SCRABBLE culture, including the clubs, tournaments, champions and rules, plus a complete history of the game and a rare interview with SCRABBLE's inventor, the late Alfred Mosher Butts.

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The History of SCRABBLE
The Official SCRABBLE Players Dictionary 2nd edition
It Takes Twos to Tangle

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About the author (1994)

Joe Edley is the editor of the Scrabble News and the only three-time winner of The National Scrabble Championship.

John D. Williams, Jr. is the executive director of the National Scrabble Association and Scrabble's national spokesman.

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