Experimental Learning in Production Management

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Riitta Smeds, J. Smeds, Jens Ove Riis
Chapman & Hall, Mar 31, 1998 - Business & Economics - 164 pages
This book explores the use of simulation games as a means for experimental learning in production management, for both teaching purposes at universities and engineering schools and for implementing changes in industry. The use and effects of such games are discussed, covering a variety of subject and application areas, including the role of the facilitator, debriefing and transfer to the players' own day-to-day life. In addition, prospects and future trends of simulation games are outlined, including simulating in virtual reality and cyberspace.

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Importance and use of simulation in a cyber environment
Enterprise simulation laboratory for simulation games
Tailored simulation games for successful business process

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