Experimental Learning in Production Management
Riitta Smeds, J. Smeds, Jens Ove Riis
Chapman & Hall, Mar 31, 1998 - Business & Economics - 164 pages
This book explores the use of simulation games as a means for experimental learning in production management, for both teaching purposes at universities and engineering schools and for implementing changes in industry. The use and effects of such games are discussed, covering a variety of subject and application areas, including the role of the facilitator, debriefing and transfer to the players' own day-to-day life. In addition, prospects and future trends of simulation games are outlined, including simulating in virtual reality and cyberspace.
What people are saying - Write a review
We haven't found any reviews in the usual places.
Importance and use of simulation in a cyber environment
Enterprise simulation laboratory for simulation games
Tailored simulation games for successful business process
11 other sections not shown
Other editions - View all
Aalborg University applying aspects assembly automation business process development challenges change project Chapman & Hall Chemitech factory cluster complex concept create development methods development projects discussion employees engineering Enterprise Simulation Laboratory environment environmental evaluation experience Experimental Learning facilitator Figure Finnish Flow Game game leaders game method Haho Helsinki University IFIP implementation improvement innovation interactive issues layout Learning in Production learning process logistics manual manufacturing Model Company modules networks organisations organization organizational learning participants phase pilot planning game planning team players present problems production disturbances Production Economics Production Management production planning production process production system propositional knowledge Published by Chapman reengineering Riis Eds role Ruohomaki scenario seminar SIMNET Simulation and Gaming simulation game situation Smeds social simulation Softmatch Method solutions structure tacit knowledge tasks Tayloristic training days University of Karlsruhe University of Technology virtual reality