Extreme Programming and Agile Methods - XP/Agile Universe 2004: 4th Conference on Extreme Programming and Agile Methods, Calgary, Canada, August 15-18, 2004, Proceedings

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Carmen Zannier, Hakan Erdogmus, Lowell Lindstrom
Springer Science & Business Media, Aug 3, 2004 - Computers - 238 pages
It was 1999 when Extreme Programming Explained was ?rst published, making this year's event arguably the ?fth anniversary of the birth of the XP/Agile movement in software development. Our fourth conference re'ected the evolution and the learning that have occurred in these exciting ?ve years as agile practices have become part of the mainstream in software development. These pages are the proceedingsof XP Agile Universe 2004, held in beautiful Calgary, gateway to the Canadian Rockies, in Alberta, Canada. Evidentintheconferenceis thefactthatourlearningis still inits earlystages. While at times overlooked, adaptation has beena core principleof agile software development since the earliest literature on the subject. The conference and these proceedings re- force that principle. Although some organizations are able to practice agile methods in the near-pure form, most are not, re'ecting just how radically innovativethese methods areto thisday. Anyinnovationmustcoexistwithan existingenvironmentandagileso- ware development is no different. There are numerous challenges confronting IT and software development organizations today, with many solutions pitched by a cadre of advocates. Be it CMM, offshoring, outsourcing, security, or one of many other current topics in the industry, teams using or transitioning to Extreme Programming and other agile practices must integrate with the rest of the organization in order to succeed. The papers here offer some of the latest experiences that teams are having in those efforts. XP Agile Universe 2004consisted of workshops, tutorials, papers, panels, the Open Space session, the Educators' Symposium, keynotes, educational games and industry presentations.

From inside the book

Contents

Papers
1
A Developers Perspective
22
Acceptance Test Driven Planning Experience Paper
43
Suitability of FIT User Acceptance Tests
60
Using Storyotypes to Split Bloated XP Stories
73
Support for Distributed Pair Programming in the Transparent Video Facetop
92
Foundations of Agility
105
Process Adaptations
117
User Story Methodology Adaptations for Projects Nontraditional
155
A Case Study in the Use of Extreme Programming in an Academic Environment
175
Third International Workshop on Empirical Evaluation of Agile Methods
188
Refactoring Our Writings
196
Agile Methods for SafetyCritical Software Development
202
Effective User Stories
208
Agile Implementations Agile Impediments and Agile Management
227
Copyright

Adapting Extreme Programming to Research Development
139

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