EZ Flash MX: Animation, Action Script, and Gaming for Macromedia Flash

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Trafford Publishing, 2004 - Computers - 226 pages

If you are new to Flash, or an experienced Flash user, you will find this book offers a wealth of creative ideas and techniques for getting the most out of Flash. Written by an educator this book is organized to progressively take you step by step into interactive web content (or software application) development.

Educators: This book is ideal for the classroom. Whether your course is 1 hour (that meets 3-5 times per week), a night class (that meets for 3-4 hours), or short term training course, you will be delighted with this book. Short projects focus on specific concepts and make it easy to supply your class with entertaining and exciting ideas. Additional exploration topics (at the end of each chapter) provide a convient tool for in-class assignments, homework, or as a way of testing knowledge.

Topics covered: This book contains more than 42 short projects and hundreds of creative ideas that cover a variety of topics. Here are just a few:

  • Producing a melting type animation effect using a shape tween.
  • Creating a solar explosion effect using motion tweens.
  • Computer games and advanced game concepts.
  • Animating type using ActionScript.
  • Developing sound controllers.
  • How to make photographs interactive.
  • Video capture, compression, and incorporation in Flash.
  • Creating and controlling 3D content.

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Frame by Frame Animation
Tools and Palettes
Symbols Tweening Chapter 5 Shape Tweens
Shape Tweened Type Chapter 7 Exploding Light Animation
Spinning Type
MultiLayer Animations
Layer Explosion
Spinning Letters
Timeline Sound
Intro to Moyiet llips Chapter 14 Publishing Flash

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About the author (2004)

Bradley Kaldahl is an Associate Professor in Computer Publishing at Montgomery College. He received his M.S.Ed. from Johns Hopkins University. He currently teaches courses that explore Computer Gaming and Simulation, Animation and Computer Imaging. His current research focuses on computer games for education and disability su

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