Fairy Tales Blackout Games

Front Cover
Adams Media, Dec 18, 2011 - Games - 240 pages
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Think outside the puzzle with this book! Combining the simplicity of word search with the creativity of magnetic poetry, this clever book dares you to black out words and phrases and transform long-treasured fairy tales into outrageous, poetic, or truly bizarre messages.

Where would you like to be right now?

All the Fairies began to give their gifts to the Princess. The youngest gave her for gift, th"at" she should be the most be"a"utiful person in the world; the next, that she should have the wit of an angel; the third, that she should have a "wonderful" grace in every thing she did; the fourth, that she should "dance" perfectly well; the fifth, that she should "sing" like a night"ing"ale; and the sixth, that she should play upon "all kinds of music" to the utmost perfection. The old Fairy's turn coming next, with a head shaking more "with" spite than age, she said, that the Princess should have "her" hand pierced with a spindle, and die of the wound. This terrible gift made the whole company tremble.

From Charles Perrault's "Sleeping Beauty in the Wood"

Finally, here's your chance to create your own wondrous world of enchantment. So go ahead, grab that shiny, plastic crown you've been hiding (you know you want to) and start scribbling outside the lines!"

From inside the book

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Contents

Introduction
Literatures Alphabet
Few and Far Between
Copyright

11 other sections not shown

Common terms and phrases

About the author (2011)

Adams Media provides helpful, funny, and inspiring books on a wide variety of topics, so no matter who you are, we’ve got you covered. Our editors are just like you—living, loving, and learning every day. Our personal experiences and expertise in our given book categories allow us to bring you some of the best blog content on the web—from parenting to relationships, to the paranormal, cooking, and humor—we cover what you care about.

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