Fantasy Gaming: A Guide to Fantasy Role Play and Table-Top Battles
For the first time, renowned gaming expert Martin Hackett brings together fantasy role-playing and fantasy wargaming. The result is a complete gaming system, allowing experienced or novice players to explore a fictional world in character by taking part in adventures and going on to lead armies into battle, conquer territory, and found empires. Fantasy role-playing took off in the late 1970s with the rise of TSR's Dungeons and Dragons. Fantasy wargaming, by contrast, is the clash of two or more mythical armies, played out with miniatures and scenery on a tabletop battlefield.
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Abilities and Advancement
Out into the World
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11 moves adventurers army artillery attack battle bite Bogles Caster cave Character Sheet colours Controller created crew crossbow crowns Dragon Dryad Duergar Dwarves Elves Evil FANTASY GAMlNG fight figures Games Workshop Gargoyles Giant Goblinoids Goblins Gripping Beast groats groats 1 shilling Halflings Herb Herb Herb Human Humanoids javelins ley lines Magic Ability magic item melee metal Miniatures Missile monsters move A moves moves Individual moves Permanent moves Special N/A N/A Necromantic Neutral Neutral Neutral Ogre Onager Order painted party percentage roll plateau players Power Agility SP Psy Rel Cast races Random Spell Range Yes Yes Rel Cast Duration role-playing score shield Leather armour shillings shooting Small Small sovereigns spear and shield Swampatoles Table target terrain throw Touch Yes Yes Trolls troops Undead unit victim is hit wargame wing wizard Woodwose Yes 1 move Yes 1 turn Yes No Yes Yes Yes Yes