Flash 5 Games Studio

Front Cover

These days people are looking to the Internet for its gaming possibilities. Whether it's real-time role-playing you're after with 30,000 of your closest friends, or just a solitary round of crazy golf, the most versatile piece of web animation software just made itself more approachable for designing games!

This book takes us deep, deep down into the realms of game design, and hunts out the features that are really going to evolve your Flash skills into full-on game wizardry. We are going to discuss what makes a good game, and what makes a great game. We grapple with the concepts of 3D and how to get Flash to produce cutting-edge game environments, while keeping our sensible shoes on by reducing those file sizes and download times. We conduct a battle of wits with artificial intelligence, and have a good crash around with some collision detection in platform games. All in all, we are pushing Flash to its breaking point to see what lies beyond.

The Studio series assumes you already know your way around Flash's basics, and it aims to boost your knowledge and help you master some advanced techniques. Flash 5 Games Studio draws its inspiration from the full spectrum of Flash's capabilities. Amongst other things, it explores:

  • Refining methods of graphic creation to speed up game performance
  • Using ActionScript techniques for player control and environmental reactions
  • Mastering the sound capabilities with interactive soundtracks
  • Using data packets and sockets to develop multiplayer games
What you’ll learnWho this book is for

If you want to turn your open-ended Flash animations into challenging, high-quality games, then this is the book for you. You will benefit from it if you are:

  • A Flash user who wants to get comfortable with the most important and useful ActionScript commands
  • A Flash user who wants to push the software to the edge of its capabilities, and stretch your knowledge base to its limit
  • A Flash-savvy game designer who wants to venture into the realms of web-based gaming

From inside the book

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Contents

Optimizing Graphics for Games 35
chapter 1
Flashs Built in Objects 81
Copyright

45 other sections not shown

Common terms and phrases

About the author (2001)

Sham Bhangal has worked on books in new media for five years, during which time he has authored and co-authored numerous friends of ED books, including critically acclaimed, award-winning, and bestselling titles like Foundation Flash, New Masters of Flash, Flash MX Upgrade Essentials, Flash MX Most Wanted, and the Flash MX Designer's ActionScript Reference. He has considerable working experience with Macromedia and Adobe products, as well as other general web design technologies (such as HTML, CSS, JavaScript, etc.). In addition to speaking appearances at FlashForward, the biggest Macromedia Flash developer conference, Sham has also been a beta tester for Macromedia and Discreet products for a number of years.

Glen Rhodes started his mind going early in life, when he was about 4 years old. At that age, Glen began playing the piano, which was sitting unused in his family's house. He's been playing ever since. Later, in 1997, Glen co-wrote a full-length musical called Chrystanthia. Somewhere along the way, he picked up game programming as a hobby, and eventually ended up making games professionally for home console systems. Then, in 1998, Glen discovered how he could take all my experiences and combine them, when he discovered Flash. The rest is history. Glen shares his ideas on his website, GlenRhodes.com.

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