Flash 5 Games Studio
Sham Bhangal, Glen Rhodes, David Doull, Igor Choromanski, Justin Everett-Church, Thomas Poeser, Kev Sutherland
Apress, Mar 31, 2001 - Computers - 500 pages
These days people are looking to the Internet for its gaming possibilities. Whether it's real-time role-playing you're after with 30,000 of your closest friends, or just a solitary round of crazy golf, the most versatile piece of web animation software just made itself more approachable for designing games!
This book takes us deep, deep down into the realms of game design, and hunts out the features that are really going to evolve your Flash skills into full-on game wizardry. We are going to discuss what makes a good game, and what makes a great game. We grapple with the concepts of 3D and how to get Flash to produce cutting-edge game environments, while keeping our sensible shoes on by reducing those file sizes and download times. We conduct a battle of wits with artificial intelligence, and have a good crash around with some collision detection in platform games. All in all, we are pushing Flash to its breaking point to see what lies beyond.
The Studio series assumes you already know your way around Flash's basics, and it aims to boost your knowledge and help you master some advanced techniques. Flash 5 Games Studio draws its inspiration from the full spectrum of Flash's capabilities. Amongst other things, it explores:
If you want to turn your open-ended Flash animations into challenging, high-quality games, then this is the book for you. You will benefit from it if you are:
What people are saying - Write a review
Optimizing Graphics for Games 35
Flashs Built in Objects 81
45 other sections not shown