Fourth International Workshop on Real-Time Computing Systems and Applications: Proceedings, October 27-29, 1997, Academia Sinica, Taipei, Taiwan, ROC
This text on distributed computing and real-time systems includes the topics: multimedia; communications database; fault tolerance; timing analysis; operating systems; software systems and programming environments; and scheduling.
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RealTime Communication in Distributed Environment RealTime Packet Filter Approach
Design of Inter Processor Communication Controller using
Evaluation of Media Scaling Applied Multicast Protocol
19 other sections not shown
abstractions address space allocation analysis architecture Astral ATM switch B-frames backup bandwidth behavior broadcasting buffer checkpoint client communication Computer connection constraints continuous media applications critical section data item database deadline defined disk distributed embedded systems end-to-end Ethernet event example execution Figure FPGA frame GMF task Greedy Algorithm hard real-time transaction hardware IEEE implementation input interface IPC controller kernel layer load main memory main memory database microkernel module MUDS system MUDS-Backbone multicast multimedia task node operating system overhead packet paper PASS environment performance period pinwheel port priority priority inversion processor proposed protocol processing PRSP queue Real-Time Computing real-time systems request requirements RO transaction scheduling algorithm scheme segment serializability server simulation soft real-time transactions specification stream synchronization T-Tree Table task model task set tion toolkit traffic transmitted update transactions variable virtual channel VMEbus