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The characteristic aspects of navigation in virtual environments
J Selected cases of state of the art navigational programs
Critical analysis of the state of the art technology
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3DS MAX action allow the user analysis architect architectural space array rotation avatar moving avatar-based avatar-centered tool axes axis basic Bounded agent building camera chapter Click client cognitive Cognitive Map coordinates Cosmo Player define direct manipulation drag examine example explore Figure frames of reference front gebruiker goal identify immersed input instructions interaction interface intrinsic frame isovist Jackendoff Jordaan language Lara Levinson linguistic command linker module movement in virtual Myst navigation in virtual navigation system navigational programs object-centered observer observer-centered orientation perform perspective pointer position prepositions Press Prinsengracht reference frame reference system relation relationship relative frame represented route scene screen semiotic sentence simulation Sonja spatial reasoning spatial representation target task three-dimensional Tomb Raider topological transverse path user's vector verb viewer viewport virtual environment virtual reality virtual space visual parser visual perception VRML walk wayfinding Westerkerk Zoom