Frontier Zone. the Role Playing Game of the Future. Version 2.5
In the 22nd Century, a new frontier begs to be explored. But life in the United Systems Alliance Frontier Zone is dangerous. The United Systems Navy patrols the Zone as best as is possible, but the Seven Fleets are spread way too thinly. What's more, there are the Mordum Hegemony and the Shardon Empire to worry about. Danger and excitement go hand-in-hand in The Frontier Zone. This version is a perfect bound paperback, soon to be available on the retail market.
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Section One An overview of roleplaying games
Section Five Combat
Section Six Science and Technology
Section Three Aliens and Monsters
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Frontier Zone; The Role-playing Game of the Future 2nd Edition
Stuart Lynn Sexton
Limited preview - 2013
1st Blast Radius 40 Eridani Acumen Points Agility Alpha Centauri animal powered vehicle Anti-Gravity Unit Artillery Attack Roll Attribute Average Combat Black Market Bonus Points Campaign Setting Character’s Stamina Civilian Combat Modifier Combined Tests Command/Leadership/Persuasion Crew Acumen Bonus Crew Bonus Cruiser Drive/Pilot Driving/Piloting Earth Ensign Entertainment/Performing Arts exploration Frontier Zone Game Rules Gatling Guns Hedlir HHPC History/Culture Hull Points Humans Hyper Torpedo Hyperspace Displacement Intelligence International Space Station Interstellar Laser Batteries Laser Cannon Maneuver Difficulty Number Marksmanship Medical Sciences Roll Medicine Melee military version Minimum Wealth Mordum Naming Practices Navy negative equivalent normal Stamina Opposed Test PC’s Personal Computer player character Races Restricted To Military role-playing game Roll Needed section on Weapons Sensors Shardon ship ship’s Social/Political Sciences Space Range Modifiers Space Station stabilized Starfighters Starship Combat Sublight Engines tabletop role-playing game Type Unarmed United Systems Alliance Warhead Wealth to afford Weapons and Warfare Wits Yajeebians