Fun Inc.: Why Gaming Will Dominate the Twenty-First Century

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Open Road Media, Dec 13, 2011 - Social Science - 266 pages
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"An ambitious overview of the videogaming industry, from its beginning to today's immersive online games." —Wall Street Journal
 

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FUN INC.: Why Gaming Will Dominate the Twenty-First Century

User Review  - Jane Doe - Kirkus

A treatise on the current and future state of video games.In his debut, Prospect magazine arts and books editor Chatfield explores topics ranging from the culturally pervasive influence of video games ... Read full review

Contents

Preface
The Warcraft effect
Beyond
Copyright

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About the author (2011)

Tom Chatfield, author, editor, journalist, and game theorist, is currently the arts and books editor at Prospect magazine, and writes widely in the national British press. Tom has been involved in design, writing, and creative consultancy work for a number of online games and media companies, including Mind Candy, Grex, Red Glasses, and Intervox.

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