Fundamentals of Computer Graphics
Taylor & Francis, Jul 19, 2005 - Computers - 652 pages
The second edition of this widely adopted text includes a wealth of new material, with new chapters on Signal Processing (Marschner), Using Graphics Hardware (Willemsen), Building Interactive Graphics Applications (Sung), Perception (Thompson), Curves (Gleicher), Computer Animation (Ashikhmin), and Tone Reproduction (Reinhard).
Maintaining the strengths of the first edition, the authors present the mathematical foundations of computer graphics with a focus on geometric intuition, allowing the programmer to understand and apply those foundations to the development of efficient code.
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LibraryThing ReviewUser Review - aethercowboy - LibraryThing
If you've ever wanted to get your feet wet in the wide world of computer graphics, Peter Shirley has written a wonderful bridge into that world. Fundamentals of Computer Graphics, is, as the title ... Read full review
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