Future Lost: A Cybernetic Sci-Fi Role Playing Game

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Lulu.com, 2005 - Games - 280 pages
1 Review
Dark Future is a science fiction sourcebook that gives players a chance to step into a possible future where America has fallen and immoral corporations have divided up a once great nation. The cities of the new "corporate-nations" are divided further into large gated communities that shelter the wealthy and powerful behind high tech and heavily armed security. Meanwhile the poor are cast out into "other-cities", lawless ghettos where gangs, crime and violence are a way of life. It contains 276 pages with 9 classes, 27 prestige classes, as well as new skills and skill uses, feats, original psychic powers, unique equipment, firearms and complete new rules for cybernetic augmentation and cybernetic systems. The book also contains a world description of the powers that be: international corporations, merciless gangs, military research facilities, fanatical religious sects and tyrannical government bodies.
 

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To replicate the experience of this book, locate a copy of the Dungeons and Dragons Players Handbook, likely 3.5 edition.
Go to the 'Classes' section, and put white-out over the name of each class
.
Write a new, sci-fi sounding name for each class.
Replace every mention of the word 'spell' with the word 'power'.
Congratulations, you now have a copy of Future Lost.
This is such an amazing rip off that I found it while searching for quotes from spell descriptions for D&D. Here's a game. One of the below is from the D&D SRD. One is from this book. Try to work out which is which. Class names are XX'd out to keep it fair.
#1: "Level: XX4, XX4
Components: V, S, M
Duration: 10 min//level
This spell functions like locate object, except this spell locates a known or familiar creature.
You slowly turn and sense when you are facing in the direction of the creature to be located, provided it is within range. You also know in which direction the creature is moving, if any.
The spell can locate a creature of a specific kind or a specific creature known to you. It cannot find a creature of a certain type. To find a kind of creature, you must have seen such a creature up close (within 30 feet) at least once.
Running water blocks the spell. It cannot detect objects. It can be fooled by mislead, nondetection, and polymorph spells. "
#2: "Level: XX 4
Components: V, S, M
Duration: 10 min./level
This power functions like locate object, except this power locates a known or familiar creature.
You slowly turn and sense when you are facing in the direction of the creature to be located, provided it is within range. You also know in which direction the creature is moving, if any.
The power can locate a creature of a specific kind, or a specific creature known to you. It cannot find a creature of a certain type. To find a kind of creature, you must have seen such a creature up close (within 30 feet) at least once.
Running water blocks the power. It cannot detect objects. It can be fooled by mislead, nondetection and polymorph powers."
This is such a ripoff I am amazed WOTC has not shut it down.
 

Selected pages

Contents

Introduction
5
Chapter 1
18
656
65
Chapter 6 Chapter 6
84
Chapter 7 Chapter 7
113
Chapter 8
151
Chapter 9 Chapter 9
230
Chapter 11
245
Glossary GlossaryGlossary
262
Copyright

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