Game Art for Teens

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Course Technology, Nov 1, 2005 - Juvenile Nonfiction - 316 pages
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If you're new to the topic of game art, you've found the perfect guide to get you up to speed quickly. "Game Art For Teens, Second Edition" will help you develop the skills you need to create amazing art for your games. Utilizing the latest version of Maya, this book contains several step-by-step projects covering character modeling and animation, world and level creation, special effects, and art for 2D games. It focuses on 3D model building texturing and animation along with traditional 2D painting and photo manipulation.

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Contents

Chapter
3
Chapter
8
Photo Paint Programs
10
Copyright

22 other sections not shown

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About the author (2005)

Les Pardew is a video game and entertainment industry veteran with 15 years of experience. His work in the industry includes more than 100 video game titles. He currently serves as president of Alpine Studios, which he founded with Ross Wolfley in the fall of 2000. He was also the founder of Saffire, one of the industry?s preeminent game developers. In 1995, Saffire was named by Entrepreneur Magazine as one of America?s hottest new companies and in 1999, it was 32nd on the Utah 100 list. Les' career began in video games in 1987 doing animation for Magic Johnson Fast Break Basketball for the Commodore 64. He went on to create art for dozens of major games including Star Wars, Wrestle Mania, NCAA Basketball, Stanley Cup Hockey, Jack Nicholas Golf. He has overseen and participated in the development of many games for the biggest companies in the video game industry, some of which include: NINTENDO OF AMERICA ? Nestor?s Funky Bowling ? Virtual Boy, James Bond 007 ? Game Boy, ELECTRONIC ARTS ? Cyber Tiger Woods Golf N64, ACCOLADE ? Hardball 95 ? Genesis

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