Game Art for Teens
If you're new to the topic of game art, you've found the perfect guide to get you up to speed quickly. "Game Art For Teens, Second Edition" will help you develop the skills you need to create amazing art for your games. Utilizing the latest version of Maya, this book contains several step-by-step projects covering character modeling and animation, world and level creation, special effects, and art for 2D games. It focuses on 3D model building texturing and animation along with traditional 2D painting and photo manipulation.
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3D models adjust airbrush animation Apply Color arrow Attribute editor axis balcony bring brush build castle change the view Channel Box chapter character chart color wheel column Corel Painter CorelDRAW corner curve Delete door drawing duplicate edges Edit Polygons menu environment map Extrude the faces extruded faces finished Flat Shaded frame Front view game artist game engines geometry Hypershade icon inside joints keyframe lamp load look like Figure main menu manipulator marble mask material Maya Move the vertices Move tool Notice NURBS object Options dialog box paint program Photo Paint picture pixels player pool Prelight racing games reflected right-click ring of faces ring of vertices Rotate Scale tool screen Select the faces selected faces Selection mode shape shown in Figure shows slider surface template text box texture texture map tile Top view tower tree line ture vertex wall window