Game Art for Teens

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Thomson Course Technology/Premier Press, 2004 - Games - 288 pages
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Wouldnt you love to create really great art for your games? The kind of art that keeps players coming back for more? Now you can! Game Art for Teens is full of step-by-step, hands-on projects that allow you to begin creating art right away. Each project includes easy-to-follow examples that help you master each concept, making it easy to put what youve learned to use in your own games. Youll cover all of the basicsfrom 2D art creation and animation to 3D models, lighting, and reflections. Set the scene for your game by creating realistic settings, including buildings, terrain, rooms, and corridors. Draw players into your game by designing, developing, and animating compelling characters. Bring it all together as you cover game platforms and technical limitations. With a little bit of skill, a lot of imagination, and Game Art for Teens, the possibilities are endless!

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About the author (2004)

Les Pardew began his career in 1987 when he created the animation for Magic Johnson Fast Break Basketball on the Commodore 64. He has been in the industry ever since. His work encompasses more than 100 video game titles. He is co-founder and president of Alpine Studios, a game development company focusing on family-friendly games

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