Game Design: Theory & Practice

Front Cover
Wordware Pub., 2005 - Computers - 698 pages
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“Both burgeoning game designers and devoted gamers should consider [Game Design: Theory & Practice] an essential read.” — Computer Gaming World“Ultimately, in both theory and practice, Rouse's Game Design bible gets the job done. Let us pray.” - Next Generation magazine In the second edition to the acclaimed Game Design: Theory & Practice, designer Richard Rouse III balances a discussion of the essential concepts behind game design with an explanation of how you can implement them in your current project. Detailed analysis of successful games is interwoven with concrete examples from Rouse's own experience. This second edition thoroughly updates the popular original with new chapters and fully revised text.

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Contents

What Players Want
1
Sid Meier
20
Gameplay Technology and Story
40
Copyright

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