Game Zone: Playgrounds Between Virtual Scenarios and Reality
The architectural awareness and experience of space, and the creative use can profit greatly from certain aspects of "games" and the related technology. Here the author investigates a fascinating contribution of avant-garde art to the construction of space in the field of electronic games and arcades, beginning with New Babylon, moving through the radical suggestions of the 1960s and 1970s to the commercial and experimental examples of contemporary amusement arcades. Also considered are the virtual worlds of video games which are growing increasingly complex. The book reveals in a critical yet impressive way how important the element of "play" has become in today's digital architectonic designs. The Italian architect Alberto Iacovoni is one of the founding members of the Studio maO which specializes on architecture and media. He is also a member of the office for urban planning, Stalker.
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Aldo Van Eyck Archigram architect Archizoom areas Arpanet Art of Innovation Babylon Bateson become behavior body building Campo Boario Changing one's point collective space communication complex Constant construction context continuous Coop Himmelblau created creative cross Debord desire detournement Digital disorientation drifting dynamics electronic environment experience field of action freedom function game space getting lost homo ludens imaginary imagined immaterial in-lusio individual inhabitants instant architecture Instant City instrument intellectual collective interact ISBN J.C. Herz labyrinth limits living means mobile modulation Morin 74 multiple Night Driver Noah Falstein objects Orlandoni PLAY CITY players PLAYGROUND 06 playscape point of view possible produce public space radical real space reality relationships reversal of perspective rules Sims Online Situationists social Spacewar spatial Stalker terrain vague territory three-dimensional tion transform ture Ultima Online urban games urban space Vallino 77 videogame space virtual walls Yona Friedman zone
Page 7 - ... engendering dreams. It is a matter not only of plastic articulation and modulation expressing an ephemeral beauty, but of a modulation producing influences in accordance with the eternal spectrum of human desires and the progress in realizing them. The architecture of tomorrow will be a means of modifying present conceptions of time and space. It will be a means of knowledge and a means of action. The architectural complex will be modifiable. Its aspect will change totally or partially in accordance...