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A Short Introduction to GO
Previous Work in Computer GO
4 other sections not shown
AbsoluteLife Abstraction Hierarchy algorithm Artificial Intelligence attacking player attacking stone Black stones Black string blocks called capture a string Capturing causes coloring function completely surrounded computer GO connected set consult David Benson dead defending player plays defending string empty points escape expert eyespace Figure 12 Figure 20 form two eyes game of GO GO board GO players GO program GO terms group breathing spaces group level group of stones heuristic influence function invalidate joint liberty KillString KillTactic ladder analysis liberty point living group NearLife Nihon Ki-in number of stones opponent pattern matching potentially safe recognize recommended moves return String safe eyes safe strings SaveString SaveTactic seki small x-enclosed region Snapback spheres of influence strategic string in atari String Level string of stones StringStatus structure sub-experts Suggested Move tactical situation Territory Strings thesis threat unconditionally alive unoccupied point weak group weaker player White stones White string Wilcox Zobrist