Games That Sell!
This book targets game developers, publishers, journalists, and any person who makes computer and video games their passion. The book analyses the best-selling games of 2001 by examining what made them commercial and critical successes. Computer game industry inside information, advice from well-known gaming sages, and interviews from notable developers provide tips on what makes games fun and great. Includes CD.
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What Makes Games Sell
Licensing and Franchising
TopicYour Gaming World Cool or Not
Documentation and Strategy Guides
Playing the GameThe Fun Factor
The Movie Sells
Everyones Favorite Game
Games That Should Have Sold
Age of Empires bad game believe the publisher buy a game buy a stinker buy a subsequent buy the game buzz coaster computer game connected cool factor create demo devel developer Blizzard Diablo Electric Playground Electronic Arts Empire Earth enjoy favorite game favorite genre first-person shooters franchises game design game on impulse game play game’s genre strongly gamers GameSpot GameSpy gaming purchases genre strongly influence glowing review graphics greater impact Harry Potter influence your purchase influences your gaming journalists last 24 months license lisher look Max Payne movie multiplayer PC game players public relations publisher Infogrames read a glowing real-time strategy games release role-playing games RollerCoaster Tycoon Select sell games Sims simulation sold Star Trek Star Wars story strategy guide subsequent game success Theme Park There’s things Topic Trek and Star turn-based games Turn-based strategy Warcraft Warcraft III Wargamer writing